Segurança do trabalho
How to draw Kung Fu Comics © 2004 ComicsOne Corp. All rights reserved.
Publisher ComicsOne Corp. 48531 Warm Springs Blvd., Suite 408 Fremont, CA 94539 www.ComicsOne.com First Edition: March, 2004 ISBN 1-58899-394-9
Evil is best simulated by combining the fundamental expressive traits of happiness, sorrow and anger -- Tilt the head, add a smile and frown... and you have wickedness. To create a mood like this, we need to lower the head, make the eyes thinner, and the eyebrows lower. A sinister smile is always good too. Go ahead! Show some teeth! Evil is all about atmosphere, so concentrate on the shadows. Use some well placed “nets” or crosshatching on the face. Consider far off light sources or deep background shadows.
53
Confidence and determination are prominent traits for any main character. Press the eyebrows downward as in a frown, but do not make the eyes thin. Keep them open and alert. Add a couple wrinkles between the eyebrows by drawing "L" shapes. The mouth can be tipped slightly downward.
Looking up from a lowered face can add some real confidence. This same expression can be created from a profile or from a low angle camera shot.
54
The arm has three main parts: Shoulder, upper arm and forearm. Make sure that the shoulder muscle is connected to the collar bone, otherwise your character may end up looking like a robot. We have simplified the muscle in figure A, dividing it into eight main masses.
Shoulder
Upper arm
Forearm
Figure A
63
Leg muscles have also been simplified in the following figures. Bare in mind that the muscles condense and are “packed in” when a person is kneeling down.
Don't make the foot too flat, think of it as a "wedge block".
64
Back muscles are a bit more complex than chest muscles. Remember that