Implementing finalize and dispose to clean up unmanaged resources
Class instances often encapsulate control over resources that are not managed by the runtime, such as window handles (HWND), database connections, and so on. Therefore, you should provide both an explicit and an implicit way to free those resources. Provide implicit control by implementing the protected Finalize Method on an object (destructor syntax in C# and the Managed Extensions for C++). The garbage collector calls this method at some point after there are no longer any valid references to the object.
In some cases, you might want to provide programmers using an object with the ability to explicitly release these external resources before the garbage collector frees the object. If an external resource is scarce or expensive, better performance can be achieved if the programmer explicitly releases resources when they are no longer being used. To provide explicit control, implement the Dispose method provided by the IDisposable Interface. The consumer of the object should call this method when it is done using the object. Dispose can be called even if other references to the object are alive.
Note that even when you provide explicit control by way of Dispose, you should provide implicit cleanup using the Finalize method. Finalize provides a backup to prevent resources from permanently leaking if the programmer fails to call Dispose.
For more information about implementing Finalize and Dispose to clean up unmanaged resources, see Programming for Garbage Collection. The following code example illustrates the basic design pattern for implementing Dispose.
// Design pattern for a base class.
public class Base : IDisposable
{
//Implement IDisposable. public void Dispose() { Dispose(true); GC.SuppressFinalize(this); }
protected virtual void Dispose(bool disposing) { if (disposing) { // Free other state (managed objects).