Contabilidade
I. II. Before You Start Using the Editor A. Kingdom Map 1. Adding an Object 2. Editing an Object 3. Moving and Deleting an Object 4. Adding Routes 5. Editing Routes 6. Resetting the Map 7. Setting Trade Prices B. Designing Terrain C. Options Screen D. Events Hints, Tips and General Guidance
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Before You Start Welcome to the Pharaoh Mission Editor! Soon, you will be devising your own stories, leading players through your own version of ancient Egypt. The key to developing a challenging mission lies in good planning. Before you begin designing a scenario, carefully consider the following questions: ♦ What is the primary goal of the mission? This is the most important question to address. The primary goal of a mission could be one or more of any of a number of things. Maybe you want the player to develop a distribution system over a difficult terrain. Or, maybe the goal will be to build a bustling economy under difficult circumstances. Of course, there's always combat and monument building. Your primary goal will dictate most – if not all – of the mission's characteristics. ♦ What impact does the primary mission goal have on design elements? Once you've chosen a goal, think through the ramifications for the scenario's design. Let's say your goal is for the player to construct a large Brick-core Pyramid Complex, an Obelisk and a small Brick-core Pyramid. With the primary goal in mind, think about what the player will need to successfully complete your scenario. First, you'll need a play area with plenty of space to house the three monuments. You'll also need to be sure that the area has access to the proper raw materials, either in the area itself or by trade. If you are requiring the player to trade to procure needed raw materials, you will have to be sure that she has enough starting deben to afford the imports or that the player can produce valuable exports. Also, because the Pyramid Complex's causeway must connect to the river