Base values
HP: 100
HP regeneration: 0.5s
Melee Damage: 20
Range Damage: 10
Attack Speed: 1,2s
Reduce Damage: 0
Speed: 1
Jump: 1m
Buffs:
Immune Damage: 100% Duration: 1.5s CD: 15s
Increase Damage: 100% Duration: 3s CD: 15s
Speed Up: 50% Duration: 3s CD: 15s
Upgrades: Buffs
Immune Damage: Increase Duration: 0,3s/0,6s/0,9s/ 0/3 Reduce CD: 3s/6s/9s/ 0/3
Increase Damage: Increase Duration: 1s/2s/3s/ 0/3 Reduce CD: : 3s/6s/9s/ 0/3
Speed Up: Increase Duration: 1s/2s/3s/ 0/3 Reduce CD: : 3s/6s/9s/ 0/3 Type-5:
Max HP: 20/40/60/80/100/ 0/5
HP Regeneration: 1s/2s/3s/4s/5s/ 0/5
Increase Damage: 10%/20%/30%/40%/50%/ 0/5
Attack Speed: -0,2s/-0,4s/-0,6s/-0.8s/-1.0s/ 0/5 Reduce Damage: 10%/20%/30%/40%/50%/ 0/5 Speed: 10%/20%/30%/ 0/3 Jump High: 1,5m/2m/2,5m/ 0/3
Enemies: Base values
Human 1 (handgun) HP: 60 Damage: 10 Attack Speed: 1,2s Speed: 1,2
Human 2 (rifle) HP: 100 Damage: 15 Attack Speed: 0,8s Speed: 1
Human 3 (rocket launcher) HP: 150 Damage: 80 Attack Speed: 2s Speed: 0,8
Human 4 (sniper) HP: 80 Damage: 60 Attack Speed: 1,2s Speed: 1,2
Human 5 (minigun) HP: 200 Damage: 12 Attack Speed: 0,2s Speed: 0,6
Mecânica
Type-5: O jogador tem as habilidades de se locomover para ambos os lados da tela (esquerda e direita), pular, e atacar a distancia ou melee, utilizar 3 buffs que possuem seus próprios cooldowns e duração de tempo ( Speed Up, Damage Increase, Damage Immune).
Inimigos: Rondam uma área