JOGOS E INFORMÁTICA

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Jogos e Informática como Recursos Pedagógicos para
Contribuir no Processo de Ensino Aprendizagem
Alzevir Pires dos Santos1, Sérgio Murilo Schütz1
1

UNIPLAC – Universidade do Planalto Catarinense
Caixa Postal 525 – 88.509-900 – Lages – SC – Brazil alzepires@hotmail.com, schutzsm@gmail.com

Abstract. Lack of motivation is the main cause of the students' disinterest, often brought about by the methodology used by the teacher to go over the contents. To spark student interest in learning is necessary to use a language attractive, it can closely as possible to reality, transforming the contents on experience. Therefore, the aim of this work is to contribute to education, demonstrating the capabilities offered by computers can collaborate in the teaching and learning differently, dynamic and attractive. Through online activities teachers can collaborate with the development of concepts, enhance content, promote sociability among the students, working creativity, the spirit of competition and cooperation. The games exert a fascination on people, fighting for victory in order to understand the mechanisms of the same, which is a technique where students learn kidding. The idea is to use educational websites and online games to develop content from various disciplines, providing an interaction between them, as these can be worked in an interdisciplinary way. Seeking an innovative methodology for teaching and engaging in a more pleasant and interesting.
Resumo. A falta de motivação é a principal causa do desinteresse dos alunos, quase sempre acarretada pela metodologia utilizada pelo professor ao repassar os conteúdos.
Para despertar o interesse do aluno para a aprendizagem é necessário o uso de uma linguagem atraente, capaz de proximá-lo o máximo possível da realidade, transformando os conteúdos em vivência. Portanto, o objetivo deste trabalho é contribuir para com a educação, demonstrando que os recursos oferecidos pelos computadores podem

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