Red aler 2
LATE BREAKING NEWS FROM THE FRONT
Copyright 2001 Electronic Arts Inc. All rights reserved.
Westwood Studios™ is an Electronic Arts™ brand.
Version #: 1.000
August 30th, 2001
For latest news and updates visit WWW.WESTWOOD.COM
- - TOP SECRET - -
Commander:
Welcome back! Thank you for extending your tour of duty. Your outstanding service is greatly appreciated by the High Command and people all over the
World. Due to the chaotic disruptions caused by Yuri's psychic technologies, the following information must be kept classified until you are ready for action. Review the following bulletin from Command Headquarters with great care. Commit it to memory, so you can be decisive and victorious out on the battlefield! Good Luck.
--President Michael Dugan
GENERAL CHANGES & FEATURE UPDATES
General:
- In the Game Option screen, the Game Resolution setting only sets the in- game (battlefield) resolution. The game shell screen resolution is locked at 800 by 600 pixels. - With the Short Game selected, Yuri's Slave Miner is excluded from the winning condition.
- Now all players can see the infantry pips of any fortifiable civilian building, regardless of which player garrisons it.
- When a unit is mind controlled, all players will see the initial mind-control line from the controller to its victim.
- The T (unit-type select) and P (all-unit select) hot-keys will automatically exclude units inside of a Tank Bunker.
- In Red Alert 2, sometimes a game would not end if the last remaining unit were in a mind-controlled vehicle. Now, if this should happen, the unit inside will be automatically killed, and the ex-owner of the captured unit will be declared the loser.
- Tab-flash-for-readiness has been updated. The following features will only flash the tab for a bit to inform the player when fully charged: Spy