Jagatajk

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INSTRUCTIONS

First, we need to make your EXE to be able to read custom 3D mobs, you have two choices: make a new exe, or, edit your current exe.

1 - If you want to edit your current exe:

· a.) Backup your client exe
· b.) Open your HEX editor. I use XVI32 download here ---> http://www.chmaas.handshake.de/delphi/freeware/xvi32/xvi32.htm#download
· c.) Hit open, find your exe. Then search --> Replace
· d.) If your client is from: 2010-11-24a towards 2011-12-14c change this & save : FIND: 83 FE 09 0F 87 84 00 00 00 83 FF 04 77 7F REPLACE: 83 FF 04 0F 87 84 00 00 00 83 FE 09 77 2C

· e.) If your client is from: 2011-11-20a towards 2012-07-16c change this & save : FIND: 83 FE 09 0F 87 8A 00 00 00 83 FF 04 0F 87 81 00 00 00 REPLACE: 83 FF 04 0F 87 8A 00 00 00 83 FE 09 77 30 90 90 90 90

2 - If you want to make a new exe and enable this new feature is very easy since now this feature is official with "Shin'sdiffpatcher":

· a.)Find this new plugin for your Shin's diffpatcher: "WDGEnableCustom3DBones.dll" and download it, from the official repository of Ai4rei ---> http://sourceforge.net/projects/atwl/files/WeeDiffGen/
· Copy the dll to 'plugins/WeeDiffGen/' of your Shin'sdiffpatcher directory.
· Open Shin'sdiffpatcher and at the time you patch your exe, check that "EnableCustom3DBones" is enabled when patching.

Second we have to add the mobs to our data or grf and server. The steps are exactly as adding sprite mobs:

1 - Patch your data or grf with the files inside this pack. Just copy paste.

2- Open data\lua files\datainfo\jobname.lua and add:

[jobtbl.JT_LIQUID_BUG] = "liquidbug90_10.gr2", [jobtbl.JT_LIQUID_BUG_S] = "liquidbug-s90_11.gr2", [jobtbl.JT_3D_RODA_FROG] = "rodafrog90_12.gr2", [jobtbl.JT_3D_RODA_FROG_S] = "rodafrog-s90_13.gr2", [jobtbl.JT_PUKU_PUKU] = "pukupuku90_14.gr2", [jobtbl.JT_PUKU_PUKU_S] = "pukupuku-s90_15.gr2", [jobtbl.JT_VADON_SPIKE] = "vadonspike90_16.gr2", [jobtbl.JT_VADON_SPIKE_S] = "vadonspike-s90_17.gr2"

3-

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