Gdd tmplate
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Game Concept & Design Document TemplateGame Concept & Design Document Template
Document Contents
1 Template Introduction 1
2 Concept Document 2
2.1 Title Page 2
2.2 Credit Page 2
2.3 Sign-Off 3
2.4 Introduction 3
2.5 Game Analysis 3
2.6 Game Atmosphere 5
2.7 Game Play 5
2.8 Key Features 6
2.9 Selling Features 6
3 Design Document 7
3.1 Design Version 7
3.2 Design Guidelines 7
3.3 Game Design Definitions 7
3.4 Game Matrix 7
3.5 Game Flow Chart 8
3.6 Player Elements 8
3.6.1 Player Definition 8
3.6.2 Player Properties 8
3.6.3 Player Rewards (Power-ups & Pick-ups) 9
3.6.4 User Interface (UI) 9
3.6.5 Heads up Display (HUD) 9
3.6.6 Player View 9
3.7 Antagonistic Elements 9
3.7.1 Antagonistic Definitions 10
3.7.2 Antagonistic Properties 10
3.7.3 Antagonistic List 10
3.7.4 Artificial Intelligence (AI) 10
3.8 Global Game Elements 10
3.9 The Story 10
3.9.1 The Story Copy 10
3.10 Concept Art 10
3.11 Level Design 11
3.12 Audio & Sound F/X 11
3.13 Game Architecture 11
3.13.1 Game Architecture Overview 12
3.13.2 How to play 12
4 Technical Document 13
4.1 System Requirements 13
4.2 Visual Content 13
4.3 Audio Content 14
4.4 Programming Content 14
4.5 Code Structure 14
4.6 Concerns and Alternatives 15
4.7 Resources 15
4.8 Technical Matrix 15
5 Appendix A 16
5.1 Taxonomy 16
5.2 Genre 16
5.3 Game Elements 17
5.4 Content 17
5.5 Theme 17
5.6 Style 17
6 Appendix B 18
7 Appendix C 1
8 Appendix D 1
Template Introduction
This document is based on the research done during an internship at Overloaded Pocket Media. The document it’s self has been updated several based on new experiences and insight into game design. In this version it is my intension to describe a broader range of game than just mobile games, as well as provide a document for fellow students and game designers to use.
This document has been created with the intention of making a clear game design document. To do this the